On Battlefield 6, I had the privilege of contributing as an Arhitectural/Environment/Prop Artist and a team lead on the Siege Of Cairo map. I worked as part of an external partner team supporting POD1 from DICE Studio, focusing on architectural assets and level props used throughout the level. My responsibilities also included integrating these assets into the Frostbite engine as well as handling bug fixes and polish passes. Many thanks to ArtBully and EA for the opportunity to contribute to such a legendary title and to the awesome crew of POD1 for all support and guidance.
https://www.artstation.com/maja_miokovic